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   <div id="projectname">DepthSense SDK
   
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   <div id="projectbrief">The DepthSense Software Development Kit</div>
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      <li class="navelem"><a class="el" href="namespaceDepthSense.html">DepthSense</a>      </li>
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<div class="title">DepthSense::DepthNode Member List</div>  </div>
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This is the complete list of members for <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><b>_noFan</b> (defined in <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a33088482c0c312fe8cec9fa36da1c629">_noFanIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>CAMERA_MODE_CLOSE_MODE</b> enum value (defined in <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>CAMERA_MODE_LONG_RANGE</b> enum value (defined in <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>CAMERA_MODE_UNKNOWN</b> enum value (defined in <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a5f3df535bdb02b58fb654a0c6dba8c9e">CameraMode</a> enum name</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a5e09aa4c362741afde29690fa1ff529a">CameraMode_toString</a>(CameraMode value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td><code> [inline, static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a2b882e045415788c2e8db8f1e2c3c774">confidenceThreshold</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#accd9c5ca647727829100e9b1366b67ed">confidenceThresholdIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#adf76ae7a012f7c7cb80befd62da474fb">configuration</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ac30274857186645f3c4d64443b279063">configurationIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a16e0902c68533aca31420d167e3e064d">configurationList</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ac17ab4673fc177f4fa3ee560d2f9a9bb">configurations</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a7f2a7ad35fb9a62674bdc9d092573abb">depthMap3Planes</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ac60087ecef4984327301f2c45a7267a9">depthMap3PlanesIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a41e793571b36789765fd2d1b9f362166">depthMapFloatingPoint3Planes</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a720a25567bb108a52938de4db930eddf">depthMapFloatingPoint3PlanesIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>DepthNode</b>() (defined in <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a3bb6fc5d2c5e2dfb157f6193f2db7bd8">enableAccelerometer</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#abfaf3ae924f2018b305f8e57454a528b">enableAccelerometerIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#acaf4e03c88098ac500413babdc98ea6c">enableConfidenceMap</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a9a11e94b8879d187ca8e1a9eb0e4e771">enableConfidenceMapIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#af6c45adb7d0ef83f0cf0d7c2f84c8964">enableDenoising</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a49aadcb6cb3728b160699585cdd21706">enableDenoisingIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#aef917f0c63763df172466f102decb02c">enableDepthMap</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a8d2fba5157b3cc6d128e34cbcbf2aeb7">enableDepthMapFloatingPoint</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a7ed58d96869f80e063837674e6f18351">enableDepthMapFloatingPointIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a77756a411c43fbe6b0b009c042bc9e88">enableDepthMapIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a8b0ec5d5e660aaac6afa9d825046a64e">enablePhaseMap</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#af6af249f51cdff8dddb125058a6b1cd3">enablePhaseMapIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a416e0915be8b5304eaaa058c354dc1cb">enableUvMap</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a429b76e6f783b615153c9a8038421c3e">enableUvMapIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a2a6849ac9d71f6fc8ee390629daba1ec">enableVertices</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a4dcecf8a9f15d9a1600ee4dd61142672">enableVerticesFloatingPoint</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a8f00387a7232dfd76011b27a0e7fa618">enableVerticesFloatingPointIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a7f7cb90cd0db0bda8102ac288a04af94">enableVerticesIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a1392fbba4388e991705c74bf90d6c1d2">get_noFan</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#afc9aee4a480ccbe417cdea5d862faeb3">getConfidenceThreshold</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ac7eabec695bd205f2fcbf6e4f52977d6">getConfiguration</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a61f99797c04afa0b9aeb7dc91c693060">getConfigurationList</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ad193a3649d93a2e0b9c6fefa80828848">getConfigurations</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Interface.html#a018cff1ebe519dd938d2f5f215c16426">getContext</a>() const </td><td><a class="el" href="classDepthSense_1_1Interface.html">DepthSense::Interface</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a5894835e84ebdc69fa6a0db4ed4eba3f">getDepthMap3Planes</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ae70edcf2d499aeb0d8de6d6a659145da">getDepthMapFloatingPoint3Planes</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a43f062bb688e9bff0c9b32d626958478">getEnableAccelerometer</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ab99b1b4c220f2c5986107d91604a1cdc">getEnableConfidenceMap</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#afedb160383ee42922cf65c1f80444eed">getEnableDenoising</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a80494058d30524cbcef64cd0e19106d0">getEnableDepthMap</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a5ff53bb980f3a321eb94f8b3e8827d46">getEnableDepthMapFloatingPoint</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a8dfff82baa2542fe416f18fd4ea982c5">getEnablePhaseMap</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ac470566058f59f8e7241b2d37ea5fb53">getEnableUvMap</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a1186451dccd4f9282a1b33d6449ed326">getEnableVertices</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a8bd84079cdc5ce14e6f2f76415526c87">getEnableVerticesFloatingPoint</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#af2a8dcd83c1d1c2ac110923f82b1417c">getIlluminationLevel</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Node.html#ac7e152340e22b16ccca1ed1dae85e2fc">getMediaInterface</a>()</td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Node.html#a9525aaf083a223390648e111ecf100e1">getPID</a>()</td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a5c900cb5048f8e8b84b0ffdfc9dee1d5">getRange</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Node.html#afa3e5800f8aa7ba5ccaeef6c302c371f">getRevision</a>()</td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Node.html#a51e3e5b3bfe77b34393dbc638677cbb9">getSerialNumber</a>()</td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Interface.html#a90e7e833aa0110461d736573010d66f4">getType</a>() const </td><td><a class="el" href="classDepthSense_1_1Interface.html">DepthSense::Interface</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Node.html#af74debe8b72d07a302f14773d9dd0702">getVID</a>()</td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ae31a949ed9ce85d654aeb9c36b0ffb2a">illuminationLevel</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a964e2e77d0e4985674a3cccbc29c8ba8">illuminationLevelIsReadOnly</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Interface</b>() (defined in <a class="el" href="classDepthSense_1_1Interface.html">DepthSense::Interface</a>)</td><td><a class="el" href="classDepthSense_1_1Interface.html">DepthSense::Interface</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Interface.html#a12a9646f7fee1c7c32cb37793e47a767">isSet</a>() const </td><td><a class="el" href="classDepthSense_1_1Interface.html">DepthSense::Interface</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Node.html#a1e1f464eb0705d775bc7edc800164119">mediaInterface</a></td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#aac9b82b8c3612a4e8430edffe5ac228b">newSampleReceivedEvent</a>() const </td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Node</b>() (defined in <a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a>)</td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>OVERHEATING_STATUS_HARD_OVERHEATING</b> enum value (defined in <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>OVERHEATING_STATUS_SOFT_OVERHEATING</b> enum value (defined in <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>OVERHEATING_STATUS_TEMPERATURE_NORMAL</b> enum value (defined in <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>OverheatingStatus</b> enum name (defined in <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#adb676cb19616aca98ada401fdaef226f">OverheatingStatus_toString</a>(OverheatingStatus value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td><code> [inline, static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Node.html#ad27b932e052978cc4cee2c2da5cbe1ba">PID</a></td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Interface.html#a625e7b59c8c0b986ddc5609b578a89b9">propertyChangedEvent</a>() const </td><td><a class="el" href="classDepthSense_1_1Interface.html">DepthSense::Interface</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a5973bb4ec0a2ba6c5e8452ecf263ca9a">range</a></td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Node.html#a9df09ce03f0a1af21c60063985552b2d">revision</a></td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Node.html#a120582b3b99a3f5162176399e7fd4cd0">serialNumber</a></td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ad3d925d0df999ee2ba346270af113301">set_noFan</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a3824d2ff567f08c9d8bceeda44758454">setConfidenceThreshold</a>(int32_t value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a217bd132ebe6fe8015e2dde7f998a463">setConfiguration</a>(DepthSense::DepthNode::Configuration value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a760c3522632cbf29e3d3b52335317670">setConfigurationByName</a>(const char *name)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ac41d29d39249d90e4743cb723e7d01bd">setDepthMap3Planes</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a457e9a99d765cab4806004f8d1a94cb7">setDepthMapFloatingPoint3Planes</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a0de30797bc3f43ce7f0a6cfd80c0e848">setEnableAccelerometer</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a74dbf9534a156c9a58605aafb3c59f38">setEnableConfidenceMap</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a91963a7c3ad25515ed3141ba0704fa88">setEnableDenoising</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a9387cf0b07c686bb7007baf58380ea82">setEnableDepthMap</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#ae755719e5f9669119d1f7aaf667b28e7">setEnableDepthMapFloatingPoint</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a1d256efb6702f9354da6322ffda1a321">setEnablePhaseMap</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a77d3bdcb733833235a060a373eaf83e4">setEnableUvMap</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a3d64fd51bd587c754bb6ada39545cd89">setEnableVertices</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a2a84a66c8110133f07cfdf6458067489">setEnableVerticesFloatingPoint</a>(bool value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a552c737720503430999dd2f5e94fa36e">setIlluminationLevel</a>(int32_t value)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1DepthNode.html#a30e250f5ed1fd762b6074561dfd47986">type</a>()</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td><code> [static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Interface.html#a9296d7fe17ee8c97ef18badc1111b498">unset</a>()</td><td><a class="el" href="classDepthSense_1_1Interface.html">DepthSense::Interface</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classDepthSense_1_1Node.html#a1b36748116a60fbb5d7d14f31c916bfa">VID</a></td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~DepthNode</b>() (defined in <a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a>)</td><td><a class="el" href="classDepthSense_1_1DepthNode.html">DepthSense::DepthNode</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~Interface</b>() (defined in <a class="el" href="classDepthSense_1_1Interface.html">DepthSense::Interface</a>)</td><td><a class="el" href="classDepthSense_1_1Interface.html">DepthSense::Interface</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~Node</b>() (defined in <a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a>)</td><td><a class="el" href="classDepthSense_1_1Node.html">DepthSense::Node</a></td><td></td></tr>
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